629 products matching Elementary (3-5)
Mix-N-Match: Language Arts
Classifying Nouns
$3.00
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of tha1 more
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of that noun, place. Every student in class receives one card with either a noun or a classification: person, place, or thing. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the School card and asks, “Is the word ‘school’ a person, place, or thing?” The other partner responds. Then they quiz the other way. The other partner has a card with a noun classification. He asks, “What is a noun that is a person.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Language Arts
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: English/Language Arts
- Product Code: OABXLA03
Mix-N-Match: Mathematics
Basic Operations
$3.00
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___61 more
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___6 = 30.” The matching card shows the operation sign that fills in the blank, x. Every student in class receives one card with either an equation or a basic operation sign. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5___6 = 30 card and asks, “What sign completes the equation?” The other partner responds. Then they quiz the other way. The other partner has a card with a division sign. He asks, “What sign is this? Can you come up with an equation using it?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Mathematics
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: Math
- Product Code: OABXM01
Mix-N-Match: Mathematics
Coins
$3.00
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three n1 more
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three nickels. Every student in class receives one card with either a written number of cents or coins. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 15¢ card and asks, “Which coins equal fifteen cents?” The other partner responds. Then they quiz the other way. The other partner has a card with two quarters and a penny. He asks, “What coins are these? How much are they worth in total?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Mathematics
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: Math
- Product Code: OABXM02
Mix-N-Match: Mathematics
Graphing Ordered Pairs
$3.00
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a1 more
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a grid. Every student in class receives one card with either an ordered pair or the graph of an ordered pair, plus a grid worksheet. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the (1,8) card and asks, “Where is the ordered pair (1,8) on your grid?” The other partner responds. Then they quiz the other way. The other partner has a card with a graph of an ordered pair. He asks, “What are the coordinates of this point?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Mathematics
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: Math
- Product Code: OABXM06
Mix-N-Match: Mathematics
Fractions and Percents
$3.00
Students play an interactive quizzing game to learn about fractions and percents. This set includes matching cards. For example, one card reads, “1/8.” The matching card gives the percent and decimal1 more
Students play an interactive quizzing game to learn about fractions and percents. This set includes matching cards. For example, one card reads, “1/8.” The matching card gives the percent and decimal equivalents of the fraction, 13% and 0.125. Every student in class receives one card with either a fraction or the percent and decimal equivalent of a fraction. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 3/8 card and asks, “What percent is this fraction?” The other partner responds. Then they quiz the other way. The other partner has a card with a percent and decimal. He asks, “How can 50% or 0.5 be represented as a fraction?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Mathematics
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: Math
- Product Code: OABXM05
Mix-N-Match: Mathematics
Subtraction
$3.00
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in c1 more
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in class receives one card with either a subtraction problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 29-11 card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 6. He asks, “What number minus what number equals six?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Mathematics
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: Math
- Product Code: OABXM12
Mix-N-Match: Language Arts
Dictionary Guide Words
$3.00
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is wi1 more
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is within those dictionary guide words, razor. Every student in class receives one card with either a set of dictionary guide words or a word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the raw–reach card and asks, “What is one word that you might find on the raw–reach page?” The other partner responds. Then they quiz the other way. The other partner has a card with a word. He asks, “What are two possible guide words for the page that would contain the word ‘honey?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Language Arts
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: English/Language Arts
- Product Code: OABXLA06
Mix-N-Match: Language Arts
Double Letter Spelling Words
$3.00
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double1 more
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double letter that fills in the blanks, dd. Every student in class receives one card with either a word with double letters missing or a pair of double letters. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the pa__ __le card and asks, “What letters is this word missing?” The other partner responds. Then they quiz the other way. The other partner has a card with the double letters “gg.” He asks, “What is one word that uses these two letters?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Language Arts
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: English/Language Arts
- Product Code: OABXLA07
Mix-N-Match: Mathematics
Roman Numerals
$3.00
Students play an interactive quizzing game to learn about Roman numerals. This set includes matching cards. For example, one card reads, “IV.” The matching card gives the corresponding number, 4. Eve1 more
Students play an interactive quizzing game to learn about Roman numerals. This set includes matching cards. For example, one card reads, “IV.” The matching card gives the corresponding number, 4. Every student in class receives one card with either a Roman numeral or a number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the IV card and asks, “What number is IV?” The other partner responds. Then they quiz the other way. The other partner has a card with number 12. He asks, “How do you write twelve as a Roman numeral?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Mathematics
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: Math
- Product Code: OABXM11
Mix-N-Match: Language Arts
Abbreviations
$3.00
Students play an interactive quizzing game to learn about abbreviations. This set includes matching cards. For example, one card reads, “Page.” The matching card gives the abbreviation, “p.” Every st1 more
Students play an interactive quizzing game to learn about abbreviations. This set includes matching cards. For example, one card reads, “Page.” The matching card gives the abbreviation, “p.” Every student in class receives one card with either a word or phrase or the abbreviation of a word or phrase. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Page card and asks, “What is the abbreviation of page?” The other partner responds. Then they quiz the other way. The other partner has a card with the abbreviation of senator. He asks, “What is ‘Sen.’ an abbreviation for?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
- Grades: 3-6
- Type: Mix-N-Match: Language Arts
- Page Count: 22 pages
- Focus: Cooperative Learning
- Structures: Mix-N-Match
- Subjects: English/Language Arts
- Product Code: OABXLA01
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